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@synchrok Thank you! I hope you're enjoying the library! There is no SetRelative() equivalent in PrimeTween. The alternative I envisioned instead...
@babaplowman0 You need to wait for the Tween.Rotation() to finish before moving to the next cameraProp. To wait for the tween in coroutine, please...
I fixed this in version 1.1.17. Huge thanks for reporting the bug!
You need to keep track of the current move direction somehow and animate the look direction accordingly.
There is nothing specific in PrimeTween that shouldn't work on AVP. Can you please share these errors in a text format?
Hey! Can you please elaborate on that? Judging from the code, you Lerp from the current rotation to the target rotation every frame, which is an...
@luispedrofonseca Huge thanks! I hope you have a smooth experience with PrimeTween :) The solution to the warning is right inside the warning...
Disabling the 'Face Tracing' setting should exclude the libUnityARkitFaceTracking.a from the build, please try that. [ATTACH]
https://forum.unity.com/threads/ar-anchor-saved-in-file.1282868/#post-8136467 Judging by the changelog, it seems like there is plan to add an api...
Oh, yes, sorry, missed the part about the infinite tween. Correctly, it's not allowed to set 'progressTotal' of an infinite (cycles == -1) tween...
Tween and Sequence have the 'elapsedTime' and 'elapsedTimeTotal' setters that can be used to manually set the elapsed time. It sounds like they...
I'll think about it, thanks for the idea! In my experience, lit motion is faster in updating tweens but slower at starting/stopping them (or at...
Probably because samples require more dependencies and there is no way to install them automatically when importing samples in Package Manager.
If you’re asking for per-character animation, then this feature is not currently available. I’m planning to add this to a paid PrimeTween Pro...
Hmm, this should only be necessary if you have an asmdef file somewhere under the ‘Assets’ or the ‘_project’ folder. Can you please double-check...
PrimeTween has Tween.StopAll(onTarget) method that works the same as DOKill(), but there is typically no need for it: - with PrimeTween it’s safe...
Thanks for providing more info via email! So pressing the 'Assets/Plugins/PrimeTween/PrimeTweenInstaller/Install' button helped. I'll double-check...
Hmm, there are no special installation instructions, importing the plugin from Asset Store should just work. 1. Can you please check that you have...
I added this as an experimental feature in version 1.1.14. I would love to hear your feedback :) To enable experimental features, add the...
Maybe the Managed Code Stripping may be the culprit here. Can you please check what level of code stripping do you have in your project? I...