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Hey Martin, Thank you for the response, I just checked a blank project, and you are correct, the memory profiler works indeed. Opening my current...
Has anyone tried and successfully opened the Memory Profiler (Version 1.1.0 or 1.0.0) within the Unity 6 Beta Version (0b10-0b13)? Every time I...
Hello everyone, I am currently trying to achieve the following: Build the game with a Lightmap that has a rather small resolution of 256x256 or...
I am not 100% sure I can correctly understand your Message but if you are saying if it is a possibility that I can not use the "specific name" but...
To my understanding the Cloud edition is 7$ p. User and additional cost for the storage. However, the on-premises version seems to be 23$ p. User...
I link all the branches via name and yes, they are also child branches of the production branches like so: Feature-nameOfFeature-prod...
Yes, that is correct, the issue describes my exact problem, I will submit it to the productboard. As a workaround, it is possible to use the...
Is it possible to use the mergebot to automatically trigger a Jenkins-build, whenever a Branch is merged to another branch that is validated by a...
Are there any updates on the integration for such a feature for cloud users? I am facing the same Issue and would like to avoid the additional...
After some digging and researching I think it comes down to the following bug: https://bugs.webkit.org/show_bug.cgi?id=213344 Apparently...
Hello, A unity project is loaded within an iframe element. An fps counter is built into the Unity project to get the current frame rate. Now the...
@FaizanBashir Feel free to check out my Thread about WebGL on Mobile Devices (especially Iphones)...
Feel free to check out my Thread about WebGL on Mobile Devices (especially Iphones)...
I am using a Virtual Machine (Windows) running Jenkins to automatically build my projects. However, every time I restart the VM I can't build my...
Hey there, Yes I also think Browserstack is a useful tool for debugging, especially on various kinds of iPhones. You might want to look into the...
Thank you jukka, However, I actually found out the problem is something different (read below). To everyone that might also have this kind of...
Thank you Jukka, I redeployed my solution with the emscriptenargs, I am getting the following console logs in Javascript: memory resize:...
I don't think that should be an issue, as I am currently building with 2023.1.15f1. Update 1: - Recoded quite a lot of stuff, might have been an...
Thank you for the responses! I was tinkering around with my project and actually got it down to about 200MB of Memory Usage when playing. This...
Hey guys, I already figured out quite some things about the weird workings of WebGL and how to build projects, so they work on as many machines...