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[ATTACH] Cinemachine takes up 7.7 miliseconds of each frame on Nintendo Switch. Any ideas why? And what could I do to decrease that?
The asset store version has some issues - I can't get it to work and it seems to be out of date compare to the github repo
Have you maybe tested this with Playmaker FSMs? I'd love to deactivate some playmaker logic with it, but I keep getting an error: Not found field...
Simple Follow With World Up. Although now I've tested WorldSpace, and it seems to be working the same, just reacting differently to setting the axis
It looks like it might be it, but one more thing - if I set m_XAxis.Value to 90 is it change angle by 90 or set angle as 90?
Thanks for a quick answer! I want to keep LookAt and Follow as is, so still looking at my player. I just want to change the angle the camera is...
Hi! I'm using Cinemachine Freelook Camera and it works nice, but at some points in the game I want to set rotation of the camera from code. How...