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Sorry Nefisto . I had no idea Odin, an asset I bought, gives this extra functionality. I will try another way to save the references to other...
No, I am not using Prefabs. Follow these steps please [ATTACH][ATTACH]
Yes, you can't drag the Actions or Events scripts from the Assets. You have to take them from the Player components. In this image, left side is...
The order is: 1. I drag and drop the PropertyManager ( SO holder) script into Player Object 2. I drag and drop the MoveAction (type of...
Thanks Nefisto for taking time to answer. The reason I was able to drag and drop the Actions (type MasterActions) and Events (type MasterEvent)...
Dear all, I have Scriptable Objects that contain properties of my player. All works well except the variables related to other classes. I have 3...
Hi, sorry in advance if this is the wrong place for asking. Basically I want to know if there are universities offering master's degree in using...
I am starting at 43. I know, it is too late but I am having good time. I had to learn C# this year in order to desing a video game for a master...
I found out what the problem was. I was using OnEnable and OnDisable to subscribe the events but in my non- MonoBehaviour class those functions...
Hi, I have been playing around with events in Unity, specifically with a tutorial available about them...
Thanks Moix. I will take a look to setTimeout() and setInterval(). exiguous, I did something like you said (similar) and it is working but not...
My Mistake proandrius. Now your way StartCoroutine(delaySomeTime.Delay(), gives me the same result than mine...
Very kind from you proandrius to answer so fast. Let me tell you, I tried first "delaySomeTime.StartCoroutine(Delay())" but I got this: error...
Hi, I am trying to apply some delay in my code using yield . The only issue is the class where I need the delay is non-monobehaviour. What I...
sueythelaw, I asked myself the same question for the game I am doing. It is not a commercial project but I had to make the same decisions. At the...
Now I understand. Thanks Eric. Learner
Thanks Eric but when I use DeleteKey, I got this error: PlayerPrefsX' does not contain a definition for `DeleteKey'. TextAsset is faster than...
Hi, After reading some posts I decided to use ArrayPrefs2 to store my game data. At the beginning I was using pure PlayerPrefs but, as I said,...
Hi, I was checking some posts about viewing static vars from a Custom Editor but in my case I just need to pull data from a static var I have...
Hi, I wonder if someone in this forum is using Adobe Fireworks to create sprites/textures for Unity. I am having a tough time trying to figure...