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I've been looking for a way to solve this problem and stumbled on this... Are 'GetSafe', 'AddSafe', and 'GetPath' extension functions you wrote,...
Thank you so much for the detailed reply, this is great stuff, and I really appreciate your input! I'll have to do some more research into how C#...
I'm going to try and explain this without being too confusing, but... I'm essentially looking for a way to imitate the way one-sided planes...
This gave me an interesting idea, actually and I really appreciate that you've pointed out this secret. As long as all of my obstacles and players...
Unfortunately, the game is 3D and it's necessary for the vision radii to have height for things like stairs, ramps, etc.
Thanks for your reply. I actually feared that Shader Graph might not be capable of this alone, but I admit I don't know enough about Shader Graph...
Essentially, what I'm looking for is a shader graph implementation that will stop parts of objects from rendering beyond an intersection with...
Initially, I made a post in the WebGL forum because I believed this to be a WebGL problem. Essentially what was happening was that standalone...
I was throwing my hands up in frustration over this, it seemed like everything I did caused a new set of errors to happen. Well, as it turns out,...
I'll preface this by saying that this project works flawlessly both in-editor and as a standalone. However, once I run a WebGL build (linear color...
Bug submitted, thanks for your input!
I added a Debug.Log, see here at line 3 if(!localizedAudioClip.IsEmpty) {...
Yes, I meant to include that in my previous post - all of my tables are marked as preload (because they're small enough at this point that I don't...
I don't suppose this bug might also exist with LocalizedAudioClips? Accessing it in much the same way: public AudioClip LocalizedAudioClip()...
Yesterday's update fixed my issue! Just wanted to come back and thank you for your hard work and communication!
Excellent! Thanks for the quick reply, looking forward to it!
So I saw you pushed an update to Localization a few days after I opened this, and I saw in the changelog that the fix for the inspector stuff was...
Aaahhh, got it! Thanks for the explanation, I appreciate it! I'm relying heavily on ScriptableObjects whose LocalizedStrings are set in the...
At the moment we have 6 string tables and 1 asset table of audio clips. The workaround I've been using so far is to hide localized strings...
Amazing, glad to hear it! I sincerely hope this is the issue I'm having... Now I just need to figure out how to work around it until then so my...