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Sorry I disagree. 1) Its a name, do you not use rage toolkits for the sole reason they are negative names?... if you are really about positive...
It has to be possible! Tools like ragespline is using custom colliders
position in the map would be best. but I could work with real world positions as well. As my map's bottom left corner would be 0,0... I would...
Slightly dated, but the 2D feature looks so great! Knowing the Unity team they could do a lot of great work with that.
I have a 2D level that I have built in my map editor, and I was wondering the best way to create a collision map for it. I have a collision map...
I know the levels are randomly generated, but is the background as well? and what size of textures are you using?
Hmm i think my textures are too big (larger than 4000x4000) its a game where you are in a car and speed through the environment. Should I split...
The only problem with this would be when you are removing a component, you would have to make sure you check your code and the inspector. Still...
Awesome, i thought it would be something to do with that class. thanks!
I am working on a 2d game, and I find it would be a lot easier if I could make custom colliders/meshes on the fly (mostly just 2D boxes, but not...
Question about using large image/dicing. I have a large 2d uneven terrain (mostly straight angled lines, but all different sizes and distances)...
that looks really nice! I found level design a much longer process than I'd imagine. Do you have any tips/shortcuts/advice, now that you finished...
Thanks for the reply. When you talk about setting up the colliders for the level, do you mean multiple mesh colliders for the...
I am trying to create a non-tiled based level (i think) I want the end result to be something like this [IMG] Pretty sure they are going about...
I am trying to create a non-tiled based level (i think) I want the end result to be something like this [IMG] Pretty sure they are going about it...
Just wondering what people do, code wise. Lets say you have a playerControl.cs class do you surround it with #if UNITY_IPHONE,#if...
I find placing items in editor such a drag, I would rather write it in code (or a text file), that way I can reload the level/certain parts of the...
How do you add in multiline text from code? If I have a string "First line\nSecond Line" and add it to the text mesh it doesn't seem to work :(
yeah WP7 is not logically possible. but Windows 8 seems perfectly logical!
Is everything auto generated? That's awesome if so. I think I would enjoy it more if the digging was quicker, takes too long to move down