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I recently added a feature to my game that will "weld" separate meshes into single seamless objects. I am welding individual blocks into groups,...
This works really well thanks!
I had this same issue. Uninstalling the app from my android device solved the problem
Thank you this worked perfectly!
Looks like it was an issue with the license after all
I have the exact same issue. The unity editor will not open a project and I get returned to the hub screen. I suspect it's a problem with the...
When trying to open a project in Unity Hub the Unity editor splash screen appears for a few seconds, then disappears and I am returned to the Hub...
When running the game in the editor cursor lock and unlock works perfectly fine, but when I build the project and run it there is no cursor lock...
I came across this thread and it helped me solve a similar issue that I was having. Here's a similar function that finds how much a UI element is...
Nvm just figured it out I wasn't using Getparticles(); New Code: ParticleSystem.Particle[] particles = new...
I'm instantiating multiple particles with a single particle system and the particles are moving through the gameworld via the "start speed"...
I found a quick and easy workaround if anyone else runs into this issue: A combination of particle offset from the launchpoint and adjusting the...
I'm using the particle system to instantiate and fire projectiles from a gun. The projectiles collide with the environment as well as other...
You are correct, the else in the Update statement does not need to be there, I think that's something that was left over from a previous iteration...
Yeah def could be overflow
Sorry that was just for reference, here is the actual code for the original coroutine: IEnumerator LaunchProjectileTest() { var...
I am on the same page as you guys on making sure I don't try to fire faster than the frame-rate. I changed my coroutine yields and it fixed the...
I like the idea of firing more than once per frame, I could implement a counter and check it to make sure enough rounds have been fired after a...
I've taken several different approaches to instantiating a projectile from a gun and have ran into an issue where the fire rate of the gun...
Hello, hopefully someone here can help me resolve this issue that I have had for months now... I am currently using Monodevelop v4.0.1 and am...