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Oh wrong section. could somebody move the post please?
Hey, I'm watching a tutorial for a 2D platformer, he is using C# and writes something like this using UnityEngine; using System.Collections; using...
Now I have the problem that i can't jump without moving. So if I'm standing still I can't jump.
Sorry, I will write the errors next time. ;)
Hey, I just started trying to make games again! So the first thing I did was movement (made a new game), now it shows me errors for jumping. Could...
So I made 2 Scripts, one script for counting my cookies and one script for make the counting visible on the screen. Counting:static var...
Okay, I changed the < to = but Unity tells me its wrong.
var Bound2 = Transform; var Bound1 = Transform; var target = Transform; var RespawnPoint = Vector3(0,-1.99,0); function Update () {...
Hey, I'm really new to Unity 3D too. Right now I'm creating a 2D Jump and Run. I would like to see something like a 3D Adventure (I'm not saying...
Yes, I'm really to programming :). It helped me, although I'm not understanding all of your text. But very much thanks from me, for this explaination.
I want that if this game object is destroyed that the GUIText is turning from 0 to 1, this is working but if I now destroy another Collectible...
Thank you :)
Thank you two :)
So I made a collecting system, but the problem is that it's only counting 1 time (so if I collect 1 cookie it adds 1 to my counter but if I pick...
So i already made a seperate script for jumping but it's still not working. Here is my jumping script : var jumpHeight = 10; var Falling = false;...
So, I want that an object is appearing if I hit a certain point: var positionZ = 4.8; function Update () { renderer.enabled = false; }...
function Start () { } var jumpHeight = 10; var Speed = 15; var Falling = false; var runningSpeed = 15; function Update () {...
Okay i fixed it and everything is working, thank you for all your help! :)
I want to make a object move if I hit it and I want that it stops if i exit the object, so this is working fine, but I want that I don't hace to...
Before your wrote this i (almost) fixed the problem on my own ( and for my use better). function OnCollisionStay () { transform.position.x += 2...