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well if anyone gets this, solution 3 from this fixed it for me.
Unity 2018 is not recognizing my active pro license. It thinks I'm using Unity personal and will not kick a build without the splash screen. If I...
UPDATE: THIS JOB HAS BEEN FILLED. Thank you to everyone who applied! Our mission at Eastshade Studios is to make games that feel like real...
I wrote a custom surface shader. It was a three channel vertex splat with a macro overlay and macro normals.
We released Eastshade in early 2019. Secondly, I prefer to only upgrade if there is a specific reason, and never during the final leg of a...
For streaming just used the regular built-in LoadAdditiveAsync. For the vegetation, well, I give a pretty good rundown of it in the foliage...
Unfortunately not. It was a long time ago now, but even at the time I could never get a reliable repro. The bug wasn't happening all from one...
I haven't touched the terrain system in years, so I wouldn't know. But I have to imagine the edge collapsing computations are still pretty...
In our case, the cause of the bug was rather insane. We were using a asset store asset called herd sim, and very rarely, (more likely when frame...
Unless Unity's terrain system performance has improved dramatically in the last year, meshes are actually far better for performance. At least...
I realize this is a serious necro, but @atmosgames did you ever figure out what it was? I'm having the same issue. One can play for 10 hours and...
Thanks so much for this in depth answer! The bit about setting the matrix to zero to not draw it was the part I was missing, and I would have...
Hi @LouskRad and @GurhanHazinedar , Wonderful product! Fantastic work! The GPU occlusion culling practically seems like science fiction to me....
To answer your question, yes its very common practice. If its any consolation, consider this: If you take any game dev at random the chance that...
Totally depends on the project. For me (first-person open-world adventure game) I built a rough map first (which was subject to change), then...
Right but the reject button goes away for all applicants after closing the job listing. I feel like I should be able to send out rejections after...
Why is it that I cannot send a rejection message after closing the job listing? Now I just have to leave all the people who applied hanging...
I left triple-A because I wanted to do my own thing like @EternalAmbiguity. I've worked at a few large companies, and while I don't doubt there...
Well I know but can't your goal to be to sell games AND do it with a team? Seems selling games is implicit in heading your own company with...
I don't quite see the difference between "sell my own games" and "head my own company"