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void OnMouseDown() { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);...
If you want to display a scene with a fixed size independent of resolution Include this script into your camera. using UnityEngine; using...
https://www.facebook.com/Enitvare http://forum.unity3d.com/threads/razenroth-2d-top-down-game-with-rpg-and-roguelike-elements.246693/#post-1704948
Try this: [IMG]
I'm also curious if interpolation works correctly (same as in 4.3.3) in a new version.
There is something wrong with the physics in the new version of Unity. Look at the 2d demo project. I recorded a video, that shows errors...
Here you can find solution http://forum.unity3d.com/threads/246001-Low-quality-textures-in-Unity
Pixel snap looks very good edit: Sprite- default Pixel snap work ok, but Sprite-diffuse not work. Are there any options that allow...
Camera size 3.6 so it is 1280x720. Unity 4.3.3 free version. GTX 460 My screen: [attach] zombiegorilla your screen is ok, but how to...
In my opinion, people who created this demo wanted to hide error of "animator" component, or just can't make 2D games. There are a few things...
http://docs.unity3d.com/Documentation/ScriptReference/GUIUtility-hotControl.html...
Here is the solution http://forum.unity3d.com/threads/224918-Weird-problem-with-tile-map
Can you show me link where is any information about next version unity
XNA is several times faster than Unity 2D (4.3), but in 3D is slower.
Vector3 pz = Camera.main.ScreenToWorldPoint(Input.mousePosition); pz.z = 0; gameObject.transform.position = pz;
I loaded 2 sprites (the same Z position, sorting layers and order in layers) and one light to my project. Problem occurs when these sprites...