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I solved it! I went into the settings and disabled file compression. It makes the export about 20 Mb larger, but it works now! For future...
So I've built a WebGL world. After it builds, Unity opens it for me in a browser, and it works just fine. But for some reason it will not work...
Same project, similar problem: Now I want to use Fresnel to make the falloff transparent. I can only seem to use it to make the facing faces...
I'm on PC and I'm trying to make an export for iOS. When I do so, Unity spends some time creating the build, but in the end, the only thing that...
I want a material to become more transparent as you get closer to it. How might I achieve this? Thanks.
Aha! Seems I simply had to switch my material to handle transparency. Nevermind. :)
I am trying to control the opacity of an object with the Fresnel Effect, but it just isn't working. My assumption was that I could simply pipe the...
Yeah, this frustrates the hell out of me. But is this a Unity issue or a Wacom issue?
Awesome. Thank you. I'll check it out.
I converted a scene I'm working on to the LWRP so that I could achieve some very specific effects in the shader graph (which worked wonderfully)....
I posted this in the "Editor & General Support" section, but this is probably a better place for it. I need to distribute hundreds of thousands...
I do have a pretty good normal-mapped material on it right now, but this client is especially (annoyingly) picky about realism, so I'm trying to...
So I've found that I can paint the stones in if I convert my riverbed object into a Terrain object (using the object2terrain script). I put them...
I need to completely cover a riverbed object with thousands of stationary stone objects. I'm wondering if the Unity particle system can be used to...
Oof. Okay, thanks. I'm not the programmer on the project, I'm just a Max guy (and occasional Unity guy). In Max you just set up a visibility...
Not really. It's a bunch of particle systems doing different things. I know it's possible to set something up that goes into the materials of each...
I want to easily control the opacity of a whole hierarchy of objects. Is there some sort of Component or script I can add at the base of the...
I just need to simulate a liquid surface in a bowl, so I want an animated noise that I can pop into the normal map slot of a material. It doesn't...
Hi. I'm wondering if it's possible to make a material that will approximate what you see in this photograph: [IMG] So I want nice refraction...
I finally had some "success" getting it to collide with his legs. But I've found that, in general, it's just not a very good solver, no matter...