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After 11 years, I'm yet experiencing this :)
Did you happen to solve this? And how does this work: Vector3 terrainPos = terrainManager.ConvertToSplatMapCoordinate(buildingCenter);? edit: if...
Thanks for the reply. I figured it out. It had to do wit the ground terrain layer I used to for terrain (so basically the ground texture)....
I use HDRP and have ground material as TerrainLit. [ATTACH] If I set my Lights diameter above 0.1, it starts to create shine like this: [ATTACH]...
Yea, sorry for that. What I'm trying to accomplish is that the attack animation would play to the direction on the mouse in relation to the...
public class movement : MonoBehaviour { public float moveSpeed; public Rigidbody2D rb; private Vector2 moveDirection; public...
I'm having this issue now, where Visual Studio can't recognize the part "container" in the script. Any idea?