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Yes very stable. Only problem I'm experiencing is that the fly camera in editor is glitchy in a way where it sometimes keeps flying in a direction...
I'm using the 2021 silicon editor with a medium sized URP project on a M1 Max and It's working really good. I migrated from 2020 to the 2021 beta...
Hi, i migrated to plastic and still had the Storage Pack +25GB. I'm still being charged by Unity and it looks like plastic is not chargin me...
I just noticed, that keys is also simply a List with a generic type which looks quite different compared to values. So something must be...
Alright thanks. I took a look at the code and it is a serializable dictionary. I don't want to publicly post code from them, but it looks pretty...
I have some prefabs which my version control (formerly collaborate, now plastic scm) shows as changed everytime I open the editor. When opening...
Thank your very much. Installing by name did work!
Hi, I'm on Unity 2021.2.2f1 apple silicon version. I checked Enable Pre-release packages under Edit -> Project Settings -> Package Manager and...
I found out what the problem was. Unfortunately I can't provide a screenshot as I already rearranged the graph. The Problem was a Custom Event...
This Flow Graph doesn't use an On Exit Sate unit. Every unit that comes to the right is only chained at the On Enter State unit.
I don't understand why the Get Variable unit on the bottom left gets evaluated although the Branch unit on the left is not going any further. The...
I recently had a similar problem where I multiplied fixedUnscaledDeltaTime (also see unscaledDeltaTime) with a force vector to have a frame...
I was being stupid. I scaled the force vector by fixedUnscaledDeltaTime instead of fixedDeltaTime.
Hi, Bolt is running some FlowState in which velocity is applied to a Rigidbody. When I switch to my IDE Unity is put to background. When...
What's the error message?
Figured it out, the bounds are not up to date after the transform is moved to the origin in the Start method. (Line 46) They can be updated via...
Hi, thanks for the awesome asset. I have a problem though. There is an offset between the collider and the voxels which are used to compute the...
Hi, I'm using Unity 5.5.0p3 on Windows 7 and this is how I currently try to dynamically load AnimatorControllers from an AssetBundle:...
Hello, I got a billboard shader from https://en.wikibooks.org/wiki/Cg_Programming/Unity/Billboards I adjusted it a little to work with the...
Apparently fixed in 5.4...