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Ok, I tried that, but I think I'm still missing something. My new bone transforms exist on the prefab already. I added the UMAIgnore tag to those...
Thanks, I'll take a look at that.
Thanks for the quick response. I'm sorry, I still don't quite get it. I see the 'Create Clean Animation' option, but not anything obviously...
Are there any good resources for adding extra bones to UMA characters? I see that UMA, using the dynamic character avatar object, likes to...
I'm trying to get my existing mapmagic w/ biome set situation transitioned from the default hdrp terrain shader to microsplat and running into a...
FYI, I was just notified that this issue should be fixed in Unity 2021.1.0a1 and above.
That's good to know. I'll have to try that out with my setup. As an update, the bug report is still pending, a QA guy has looked at it but is...
It's case 1256373.
Alright, there's a report submitted for it.
It happens on PC too, which is where I'm experiencing it. I will get around to that report and repro scene eventually, had to spend yesterday on...
Alright, I'll see about seeing how small a test scene I can reproduce it with tonight and then open a new one.
I appear to be experiencing the same issue, both with the standard terrain shader, and microsplat. Each terrain chunk takes 0.3 ms per frame,...
I had no idea those were in there and that was indeed the problem. I'd figured out the mesh export settings by trial and error but hadn't known...
Anyone know what's going on here? I've got a custom model skinned to the default UMA body, which I'm trying to turn into a slot (Mostly following...
So, I'm trying to integrate UMA with my existing ragdoll management code. I installed UMA, grabbed all the scene level assets, popped a DCA onto...