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This thread is 3 years old... I don't know what was true back then but yes, you can export animations with fbx from blender to unity without any...
I got tired of worrying about space requirements and monthly charges and set up my own GitLab server. One of the best decisions I ever made.
How about an umbrella?
In my opinion only: this is a fantasy. It's never how things work in the real world and especially so in the business world. It's not charity,...
*raises hand*
The most common thing I heard was "everyone involved in this decision", so whether it was just JR, the board, some subset of executive VPs,...
Suppose I design race cars for a living. Do I need to also drive a car in a race to understand how?
You never know, I've worked for a lot of software companies that replaced the CEO and within weeks, that new CEO "shakes things up". Suddenly a...
I'll just add that for game dev there is usually not "a right way". There are many ways. Some are more performant than others perhaps but the only...
Honestly, Unity looks at it like this. 1. How much money would it cost to hire more people to give a better experience here? 2. Would improving...
It has. I cannot speak to Unity/Steam specifically and I am not a lawyer. But see, for example, Beerware License...
I don't think the problem is with Unity and VR. The problem is with Unity and trust. This thread may help....
One of the best Oculus games I have played is The Climb (and it's sequel) which purport to use CryEngine, not sure if that's an option (I know...
This is all correct, but the problem is the retroactive changes. They created a product (the engine) and licensed it at a specific price...
Here is a developer who has announced that they now have to change their "free to play" game to a paid download thanks to this...
Capitalism has its drawbacks, but one of the good things about it is that poorly run companies go away after awhile. If they didn't want their...
I'm starting to think, in light of some of the previous comments Riccitello has made, that all this was done on purpose to kill F2P. It seems...
"it takes money to make money" has always been true.
The loss of trust caused by changing terms retroactively is the biggest deal here in my opinion. I am a hobbyist developer who has never released...
I'm a hobbyist so this doesn't affect me immediately but there has always been the possibility that one of my hobby projects would eventually get...