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help!
Hello, I started working on multiplayer for my game & ran into problems. I have no idea what i'm doing since the new networking features of unity...
Hiii! Try using Mathf.Lerp it has an example on the unity script reference http://docs.unity3d.com/ScriptReference/Mathf.Lerp.html
transform.rotation is different than the inspector rotation use transform.eulerAngles to get the exact rotation in the inspector, Other then that...
You probably won't get a fully commented code from many people as it'll take time & effort, but i can guide you in the rightish direction. 1 -...
this is where i become useless i haven't been using unity since the new update & i should but i haven't had time, i come on here to help people if...
I see but, there should only be one child within the root of the main game object at all time & that's the model, within the model is everything...
Okay i started on one for you but stopped at the animations since you said you already know how to do that. this is really rough but at least it's...
Heyy there, Try something like for (int i = 0; i < ShowQ.Length; i++){ Vector3 screenPos =...
Haiii, Add another collider to your door, make it a trigger & size it the area that you want the player to open the door, That should work by...
add public float starttime; assign that when you want the timer to start void Start(){ starttime = Time.time; } and then in update void...
Nice! you've done well so far. It should work if you put this in the script that controls the attacks., Public Manager turnManager; then assign it...
By the looks of it 0 means it's your turn & 1 means it's the enemies turn, Why do you not just put a GUI button that sets the turnstatus to 1?...
Yep, you can even set the transparency amount depending on the distance, so if your closer it will be more transparent & if you're further away it...
i would just turn the shader to a transparent shader. Look at http://docs.unity3d.com/ScriptReference/Renderer-material.html
No worriesss sometimes all you need is a example if you need more help let me know, take it easyyyyy :3.
The only things i can think of is right click it & reimport it, the script may be open in another program, The script might be read only Right...
Hello there, you could do this a few ways but try if(GameInformation.playersAttack[0]){ Debug.Log("Found");...
Haiiiii, a bit late i know but heres a basic script that extends that menu & adds a item to it, It adds a light when you create the gameobject &...
Haiiii, try public GameObject Car; public GameObject cam; public float FollowSpeed = 1f; void Update() {...