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Okay, seems like I found a solution to my problem: To find the current characterController's position to use for the raycast, use: position =...
Hi guys, TL;DR: Position of character controller used for VR while having HMD input + button/stick input to turn seems unreasonably difficult...
Yes, this is correct for sure. But: If I do it that way and additionally use the snap turn provider (as is, without changes), then the snap turn...
I am trying to get smooth locomotion working. However I face an issue with the forward direction. Not sure if my thinking is correct, but:...
Ah, that was my mistake. Did only do it for PC, not Andorid too. Thank you very much, works like a charm now =)
The setup to get it up and running seems to be straight forward (which is a really good for a Unity and VR beginner). As far as I can see, there...
Would mean then: 1) Have the Oculus Software on the Quest updated to the latest. 2) Install the latest Oculus desktop software and have that...
Hey, Thanks for the hint, I'll look into that =)
Hey everyone, I am currently trying to ge into the whole Unity development for VR. Target System is the oculus quest. I would like to create a...