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Unity usually hovers around 100% for me, its listed as a known issue.
I've noticed a lot of inconsistencies between the docs and the Linux build, but I don't think that's a problem with the Linux build and rather the...
Ubuntu 15.04 with Gnome 3.14.4, having Focus Mode on "sloppy" through gnome tweak tool makes the login popup for the asset store no accept...
Probably officially, but definitely not internally. Just search for UnityScript.dll in the install directory. One of those contains the...
Just as a side note (I've only just come here and haven't read the rest of the thread, so ignore this if it's a duplicate), but Unity technically...
Hello All, Just yesterday I finally bothered getting a Unity Wiki account and decided to post something I've found quite useful. Basically...
Huh?
If you want to load FBX at runtime, you'll have to make your own importer. Check the Autodesk FBX file format SDK:...
Debug Symbols now exist in Unity 4. Although I have never found any need for debugging much outside of the editor (and if a crash does happen, the...
Hello, I would just like to say that, contrary to @Chris Sinclair's post, static properties do work. At least in Unity 4.2 you can do: class...
In Unity: C# = JS + a whole bunch of features There is nothing UnityScript does that C# doesn't do (language wise), but there are many things...
The problem is that UnityScript can't be a Javascript/ActionScript clone. It needs to be completely interchangeable with C#/Boo because of the...
Ever heard of syntax? In Unity it doesn't matter what you write your code in, it all gets compiled down to the same thing anyway, so TBO the only...
I thought I'd reply to this instead of post a new thread: So we know how to *use* generic classes in UnityScript, but what about defining them?...
You can't access the mesh of static objects. That would negate the purpose of having them marked static
Yo! I'm currently working on a little side project because I got bored and had an idea XD I don't have anything to show of it yet (It's still...
The only thing this is missing is some error handling. What if I don't want something on it. It will just throw errors and stop working. Maybe...
In Relation to this, I have found out, that in some cases Unity parses function calls with incorrect parameters and when executed, it gives the...
@imaginaryhuman It's all scripting, the idea is to make it easy to understand for people who aren't exactly the best at scripting, so doing it in...
@Luckymouse I can only help you if you give me some more information. What part of the tutorial are you at? Does your code match that at the end...