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Hi to all! This is probably a which-script-runs-before-which-script typpa timing problem. 1. I have a UI gameobject, the scale is set to...
Here's how I did mine. public class MB : MonoBehaviour { MB() { PrefabUtility.prefabInstanceUpdated += PrefabInstanceUpdated; }...
Here's my symptom. A button with transition set to animation. Normal state sets image's alpha to 1. Disable state sets image's alpha to 0.5....
Aha!!! Sorry for the troubles, problem's solved. Steps as follow. 1. I called Everyplay.Initialize() and it yelled "Unable to initialize...
Good day to all. I'm currently testing Everyplay on a Nexus 5x. Suppose n5x has an onboard H.264 encoder? I followed the tutorial, done all the...
hi! pierrepaul i think the re-entering the state thing, is somewhat related to http://answers.unity3d.com/answers/627139/view.html and it's the...
Hi! Unity community! I've spent roughly two weeks playing with legacy, mecanim and ragdoll. It seems that the animation system that's provided...