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I went with Playfab because I'm targeting a market with a LOT of not paying users, and paying for Gamesparks fees wont be profitable for me. I...
In the first link the player keeps loading forever. the second link works just fine on Firefox for me. I like the composition of the track, it got...
that car looks super cool. The music is not playing for me thou.
Lux wetness shaders use 2 vertex color channel (the blue and the green iirc), one of them controls the puddles placement.
Wow, Impressive graphics.
Thank you very much !
YES! It will run smoothly, I'm stuck with much lower specs, and the editor runs fine.
You could use Camera culling masks, and enable/disable the layers you don't want to render.
Everything has fresnel Sorry, Couldn't help it :)
Take this image, along with Neutral3D16 Lut (in the imageEffects/textures folder) to Photoshop or Gimp, color grade it, and import the Lut back to...
WOW, I'm really Impressed, Give this game some good art, and it gonna be a hit for sure.
you cant really get realistic look with just the albedo, you'll need a proper specSmoothness map, an a normal map. you'll also need a reflection...
Yeah, I agree, any material change will create another material instance in runtime. what I meant, is instead of changing the UV offset in code,...
I would bake UV data into vertex colors, and offset each button UV (vertex colors in this case) via script, to match the desired icon on a texture...
Doesn't seem to work for me, but I've only tried it on a DX9 Integrated GPU laptop.
The "System_ReallyLow" Lightmap parameter, from the Viking demo, seams to give me fast and good results.
Well, AO is only supposed to occlude indirect lighting, just like in real life. if you darken it too much, your material wont be physically...
You'll need to re-author the textures to take advantage of the new PBR system. I would start by removing any lightning information baked in the...
Are the Game objects marked as static ? have you tried deleting any reflections probes you have in the scene ? Is the directional Light marked as...