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Hi, right now, UIToolkits relies heavily on strings. If I have a class and I want to rename it, I need to change the uxml, the uss and the C#...
@hugobd Alright, thank you! I set it to an arbitrary number and that seems to work fine. (Not sure if that will become an issue later.) EDIT: It...
@hugobd Great, thank you! I submitted the bug to the best of my abilities. I hope the project works, but it should be reproduceable even without....
Hi, (I hope I'm in the right forum.) I have a ScrollView with many items. After some entries, the UnityEditor.UIElements begin to be invisible....
Deleting the file in appdata works as a workaround. (Just had to do that for Peek. It registered an update, but only to 1.1.9 instead of 1.3.)...
Can't answer for Polygonmaker, but if you want my opinion: It's still in preview. I'm pretty sure it's going to be nice one day, but right now, it...
Hello there! I have a question. I absolutely love the parametric bookshelves! Would it be possible to dynamically fill them with books too?...
Hey there! I was thinking of getting this even though I already have two SSAO assets (the quality of amplify assets is simply wonderful)....
Hey there! Is it somehow possible to use substances in the material packer? I have quite a few of them because of gametextures.com and Substance...
Hey there! Finally got around to using this asset, looks promising~ Is there an update to substance support? I tried to use the textures in the...
Hey there! I'm currently thinking about how to reduce my material count, and it raised some questions. 1. Car Paint Is it possible to somehow...
@Quatum1000 Huh. Do you have an example shader available? The shader I linked seems to have two passes, but if I test it with DoF, I can see that...
Hey there! Anyone got it working with transparent (8bit) materials? I have some soft alpha objects in a characters face to ease the transitions,...
Great point, @hopeful! I totally forgot about that too. The alternative without time window would be to release the free version separately, and...
Hey there! Just dropping by to say that I updated Alloy, but still have the problem with the transmission. I thought that maybe it was other...
@KRGraphics Hi! My transmission map is fine now--I baked it in Substance Painter. I didn't use a skull this time, so I had to fix it manually...
Oh, another question! Is it possibe to use multiple detail textures for a mesh? I'd like that for skin, since there are different types of pores...
Sure, that sounds great--I'll try it out once it's out, and tell you if I'm still having troubles. Thank you for the quick reply!
Hello there! So, it's me again. Good news: transmission colour works The problem I had with the transmission colour being white (or whatever the...
Source: https://unity3d.com/unity/beta I believe that the goal of the beta version is mainly to get feedback about bugs, not to be used in a...