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Hey, I have the following camera setup: 1x Camera Main which is rendering to a render texture. The Texture uses a lower resolution for a stylized...
Hey, I'm trying to give the NavMeshAgent a more realistic/fluent movement like here: [MEDIA] The thing is when I use NavmeshAgent.Move() staying...
Hey, I've generated this plane mesh right here with some grid positions. Each grid Vector2 positions generates one quad. private Mesh...
@VladVNeykov We are looking forward to your response.
Can only agree on this. @VladVNeykov would you please be so kind and release it to the public? Would mean a lot to us.
I was wrong with my last post. After seeing a explanation here [MEDIA] everything makes more sense now.
So instead of painting textures with the terrain brush tool you manually create splatmaps and feed them in later? Oh boy still not a great...
Hey Community, I've created a custom Toon Triplanar Shader in Shadergraph. It works as expected using the build in terrain tool choosing it as...
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Hey Community, I'm struggling a bit with the URP light settings on my game. When the player gets to close to other objects with the lantern...