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Hi, We working on creating interactive experiences in our VR application. Forex. we want to give the user the ability to place furniture in the...
Unity 2019.3.2f1, rendering pipeline URP 7.1.8, the shader is Simple Lit. We are able to combine the meshes and textures at runtime using mesh...
Hi Ian I am using meshBaker to create the atlas at runtime using:=> textureBaker.textureBakeResults =...
Hi Ian, Thank you for creating the Mesh baker asset. I am trying to build an application to be used for providing users a VR experience of their...