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Unlike the terrainlayers (splat textures), the detail layers do not contain weights. Assigning a 1 means 1 detail is placed in that part of the...
Dropping the package down to Burst 1.6.6 allowed me to build. I was also able to build with the latest burst package on a different machine...
Hi Marco I made the bug report. The number is IN-32399. Thanks for the assistance!
I'm having trouble creating a build when the burst package is in the project. The problematic portion seems to be related to...
Providing a file path would be fine for me at runtime. The API might be more flexible if an XML string could be provided. Thereby leaving the...
Hello, Is the import OSM function available at runtime through the API or is it editor only?
Hello, I'm having some issues with a tree creator tree which results in a mostly empty/transparant billboard. Only the branch shows up in the...
I figured that they would be editor only. But it is good to have it confirmed. I have been using the scriptable object approach too. But with a...
I am using an addressable group as a content library for an in-game world editor. In the unity editor each AddressableAssetEntry in this library...
Thank you! I hadn't considered that the depth buffer might not be compatible. Sometimes I take the unity black box for granted a bit too much....
Just thought of a possible solution: Render the low detail mesh with a shader that clips the pixel if it is under the distance threshold. This...
Situation: Using the standard rendering pipeline. I am building a digital twin. The rendering (culling mostly) of the buildings was crippling...
Hello, First of all, great product! I've made massive performance improvements using it to render large fields of solar panels. I'm trying to...
Quick question: Can this plugin load raw point clouds at runtime? I see plenty of documentation about the conversion process to mesh or other...
Quick question: How do I destroy a gizmo I created with RTGizmoEngine.Get.CreateObjectMoveGizmo()?
I don't think there is currently a way to specify multiple parameter values in the inspector. In the case of multiple strings, you could hack...
It is under Project Settings -> Package Manager https://forum.unity.com/threads/package-manager-updates-in-2020-1-beta.883390/
My problem was of my own creation. I didn't read the docs properly. Fix: Read/write must be enabled on object meshes for selection grab to work...
I have send you a repro project in a PM.
It is a unity terrain. It seems to work somewhat better if the grab session starts off with dropping the objects on the terrain from a height. If...