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I don't like dark mode. Not that anyone cares.
In case anyone else experiences the same: I had MG pacther set up and working nicely in 2 Unity 5.6 projects. Suddenly, I still do not know why,...
Thank you, very helpful, now I understand how that works.
Another question to fully understand the rolling updates: I build a starting version (which is a copy of the whole build?) and then the rolling...
Thank you very much for the help and for the clarification, Mazak. Now I understand it better. Why I am using 5.67? Why not? It is an older...
Haha, I also voted yes, but if asked "Do you like MGpatcher documentation" I would vote "No". This thing seriously lacks a structured...
Can you explain a bit what a rolling update actually does in contrast to the standard patch? I only know that term from web applications for "hot...
Edit: read a bit about addressables now, did not know that tech, but I am stuck on Unity 5.67 with this , I don`t think it is available for that....
Okay, so please ignore my first post with the big patches. All fine. My only question remaining: Can you explain the difference between normal...
Hmmm--- odd I did another complete test run and now I get only the correct small patches uploaded to the server-- could it be that when I change...
//*** edit: you can ignore this, it seems the big patches cause was that I activated "Starting build" option that is not needed for when the patch...
This is a very helpful thread. Thank you!
Thank you for the list with the minimum scripts. That really helps. The minimum scripts installed into my project without problem. Bakery is too...
What you should try is delete the Library folder of your Unity project (the complete one at the root level of your project, Unity will recreate it...
Hi, I have a question. I am working on a relatively complex project in Unit 5.67 and unfortunately Bakery reliably crashes the project when being...
I just stumbled upon the tiling not working when testing an asset bought in Assetstore that I brought into Unity 5.67 for a project I have been...
I have applied the mask via script and basically it works. The mask is constructed and can be assigned to the color overlay. But for some reason...
Great, Thanks for the mask code. That helps me very much:-)
Thank you, Magiichan, that saved me a lot of headache!
Hi, I am working on a Unity 5.66 project with a version of texture adjustments that is obviously a bit older, but I am only now really...