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I have box colliders on all of them. I'm really at a loss here. Been looking at this for hours.
Not sure if I just tag my question onto this post or start a new topic, but here goes. I'm trying to pick a sprite using the mouse and/or touch...
Wow, these are really great responses and definitely eye-opening. I take no offense to anything said here since it's all very constructive...
I keep reading so many success stories that it's obvious I have no clue what I'm doing when it comes to marketing. Sure my game is far from being...
After looking I finally found it. It says "This applications will be on sale in all App Stores worldwide". I'm not sure why you don't see it.
Doh! Just call me stupid. Guess I got a little excited. It's called BounceWorks and is a simple game with 2 little mini-games. Simple concept, not...
My 2nd app, but 1st game, is up on the AppStore. I'm not expecting high review marks nor a lot of downloads but as long as it makes enough to pay...
Disregard. i found my answer material.mainTextureOffset
What is the best way to implement a scrolling texture on a mesh object (in my case a cube or plane)? I was thinking of just moving the object...
Ok, so what you're saying is that I shouldn't need to call SpriteManager.Translate or SpriteManager.UpdatePositions then. I simply need to move...
I think I'm doing something wrong. If I call translate or something simlar on the GameObject containing the sprite, the GameObject bounding box...
Sorry, but I have no idea what you just said :-( I'm on the iPhone so I really don't care about resolution independence since there is only 1....
I thought this woud be rather straightforward, but alas it's not. Here's what I did: Create a GUITexture and assign it a 64x64 texture Move...
3drt, That worked perfectly. I was the one that emailed you about it. I have since then purchased the male character pack. The packs work...
I purchased a character pack from 3drt.com (nice pack btw) but need to rotate the character. When I rotate the character in 3ds Max, it quickly...
As always, I figure it out after asking for help. Answer: particleEmitter.useWorldSpace = false;
I'm trying to get a particle emitter to rotate correctly to its parent. It's a flamethrower effect as seen in the pic's below. It rotates...
Ok, I'm able to get him turned the right way around in Cinema 4D, but now I don't have any animations. I purchased this character since I stink at...
That didn't seem to do it. Does anyone know how to do something like this in Cinema4D?