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I've been using VS 2003 to create my 1.1 assemblies for the iPhone so far. It's nice to hear there is an alternate solution that also works...
Something I've found is that when a Unity iPhone app awakes from the idle mode(Slide to unlock), the Unity UIWindow will be brought to the front...
The Advanced version of Unity iPhone lets you use .NET sockets for multiplayer. I have used .NET sockets in Unity for making connections to a...
LMNM4HTLWHYA (#1) was already used I used XHA9M73XLKKE (#2) Thanks
Its hard to say without knowing what types of things your code is attempting to do. Are you able to narrow the issue down to any particular...
Thanks for the input and help. The problem was with the order of releasing objects. I needed to release the window before the controller(which I...
I shouldn't have been releasing the view. I wasn't ever releasing the controller though like I should have. But even with that fixed I still have...
In my XIB file, the 'file owner' is the controller. This controller links its "view" to my view in the outlets section of IB. So that gets...
Has anyone successfully loaded a view from a custom xib file? I'm not using any accelerometer features but when I load a view from a xib, the...
I like the features from the enchantment pack. I have also added some of my own classes specific to my project. It would be nice if the build...
Neither of the iPhone licenses support the Unity RPC calls. Advanced does support .NET sockets but Basic doesn't.
I've had a similar problem. It was mentioned and reported in the thread http://forum.unity3d.com/viewtopic.php?t=17056&highlight= and it sounds...
In Unity go to Edit -> Project Settings -> Player There will be iPhone stripping options there.
The good news is that the problem you are having is a real easy fix. There is something wrong with the material in the package you uploaded....
If you have a sample project demonstrating the bug that you want to post here, I wouldn't mind looking at it to try and pinpoint the problem. If...
I get that error on line 409 too, but it doesn't crash the program. It looks like what is actually causing the problem is a null reference...
Threading isn't currently supported with Unity iPhone but it will be in the next release. Mantas Puida mentioned it at the end of this post....
Visual Studio Pro or better(2005 or 2008) is nice for learning Unity I think. It allows you to use the XML data for the documentation. That way...
I am currently using XML serialization but would like to use binary serialization for some things. The following code works in the simulator...
I am working on a multiplayer internet game with Unity iPhone. Currently all testing has been done on an internal private network, so I can't...