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What I meant is for 30 collectibles I have 30 updates going on. Would it help if I had one script whose update would simply loop through the 30...
Thanks. But I don't have the profiler right now so guess I need to do it the dirty way. However I am also curious if to many updates in the scene...
If caching transform helps would caching other components inside it also help? I mean is transform.collider or transform.renderer also expensive...
How to create an array of gameobjects?
When I try to import a unity3d package I get the following error message Error while importing packagae: Couldn't decompress package. Any help?
Is it possible to read an xml file from outside the .unity3d file? I understand that Resource.Load can be used to load a content from within...
Does anybody have an idea of what sits inside the metadata and cache folders of an unity3d project? Is it ok to delete these two folders?...
Every time I try to import any package I get this error information - "Error while importing package: Couldn't decompress package". This...
I tried reading an xml file using the .Net System.xml package. This works within the unity3d interface. But however when I build it and run the...