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In blender I created a player model containing just the player's body (no clothes). Then I duplicated the player's body and reformed it to make a...
I don't think scriptable objects will work in this system due to the fact that item values change mid game. When an item spawns, it is cloned from...
Or do you have a better idea? My idea takes a similar approach to how minecraft forge loads its items. The items are hard coded into the game,...
Thank you.
Hi, I am working on a ship building game where players can build a ship out of blocks. In the ship editor there is the code: Ray ray =...
Thanks for the fast response. I will keep that in mind.
Question: Seeing how all data is transported via strings (now using json serialization), how do I prevent hacked clients from listening in on the...
Thanks, but I thought of sending the name / id of the item along with the file path to the client so the client can use resources.load() to find...
Huh, so I did a test. I built the server console for android and put it on my phone. The newSlot shows up on the phone, but not when I run it in...
AddToPlayerList() is not being called at all. The debug inside the function does not show up in the console.
Client newClient = new Client(); newClient.username = receivedData.storedData;...
How are graphics converted to strings? I am implementing an inventory system and one of the variables for the item class is a sprite representing...
Gee thanks man I did not know about that.
Can you show me an example / documentation with JSON?
I am working on a custom udp server system and was wondering where I can improve on. Here is some of the code: //Some variables: private...
I understand some basic concepts behind how networking works. I have set up a basic chat system where you can enter text on a phone (acting as the...
I made a server console where users can input information on a UI to start a server. But I want the ui to be usable on devices of all screen...
bump. Is there actually a solution to this?
I have read this manual: https://docs.unity3d.com/Manual/InverseKinematics.html but it does not say how to make the player's hand grip the object...
But then how do I use built in IK system?