A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If the first then-part is executed, then fallRight is true. If fallRight is true, the second if-clause is false, and its then-part won't be...
Thanks for your help. I got it working.
Xavierseal, I couldn't get that code to compile. The approach I used was: using UnityEngine; using UnityEngine.InputSystem; public class Player...
Thanks. I'll try that. I used a different approach, which works, based on another forum thread. I'll post the details later.
Thanks! I have decades of experience with C/C++. With C#, I've only been looking at bits and pieces of the manual.
I guess this answers my question: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/manual/OnScreen.html#on-screen-buttons
Thanks, I'll look into how to do that.
I'd like to capture the date and time of the build in a script, and store it somewhere so that I can display it on a screen in the game. Is that...
In a script, how do you obtain a reference to an InputAction, using the name of the action that's specified in the Editor's Input Action Asset dialog?
Thanks for this thread! After studying it and the manual, and experimenting for a few hours, I was able to make a button continuously move a...