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Looks like we're not getting it now, thanks for checking.
+1 for letting us know *which* file is causing the error.
I know it's used by text version of scenes, but we've got Asset Serialization Mode set to Mixed, and scenes are saving as .unity and .unity.meta...
I sometimes get the error "Unable to parse YAML file: [could not find expected ':'] at line 2". Is there a way I can figure out what file is...
Thanks! I'll give that a try tomorrow. :) Update: using that folder works, thanks!
I'm getting the same error message when I try Application.CaptureScreenshot... any news on this?
Thanks! For now, I've added a check to make sure it's initialized in my pre-call tests.
I figured it out... looks like it was caused by calling appCallbacks.UnitySetInput after appCallbacks was set to an instance, but before that...
In the past I've noticed on occasion that our game appears to hang while the splash screen is showing. Today I figured out how to replicate the...
We're using some XAML elements with our game. Edit the Visual Studio project that Unity creates. Unity won't overwrite things like MainPage.xaml...
In the output you posted, I spotted this: '*Template.exe'. Module was built without symbols. When you built your app package in visual studio,...
Done.
Thanks!
I've started getting errors switching between the Windows Store and Windows Phone builds. Going from Store to Phone:...
Update: I happened to have the game crash for me on an ARM tablet, while running from the VS debugger. I got the following error message in the...
We're having trouble with batching sprites in 2D Toolkit, and found this thread at 2D Toolkit: http://2dtoolkit.com/forum/index.php?topic=2228.0...
Thank you very much for this tip! I'll have my team member do this.
Log attached.
Does the unity player log have anything useful? From https://docs.unity3d.com/Documentation/Manual/wp8-debugging.html:
I received a UnityPlayer.log from a team member that he collected after our game crashed. The debug build I sent him is a Windows 8.1 Store App...