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After installing the latest version (2021.1.2f), I cannot run a single project. EVERY project says there are compiler errors. Even new projects or...
Ok. Things are getting worse. Tried opening other projects. Even the Unity's own "Dragon Crashers" sample project has the same issue. WTF is going...
Tired starting a new project. Instantly got a window saying the project has Compile Errors. Nothing I do will allow me to progress. Entering Safe...
Well, I was never able to figure it out, but I was able to paper over the issue by scaling the object to 0 then restoring it to full size when...
I am attempting to create an Augmented Reality floating menu system in Unity and Vuforia. I created some buttons and they react correctly, but...
Oh, and I just confirmed.....this issue seems to only affect the PC version of Unity.
After some research, the official Unity manual says that when you drop a Blender file into the Unity scene, Unity communicates with Blender and...
Ok, I opened up a project after the latest Unity and Blender updates, now EVERY Blender object is missing. They are still in the folder, but...
Actually, it was the only code I could find from all the research I did that matched what I was trying to do. I experimented with putting the X...
I am trying to make a 3D physics game where you flick balls in the direction of your mouse drag. I have this script but it only seems to work in...
I have created a VR scene in Unity for use with the Oculus Rift. I have the OVR Grabber script attached to the hand objects so the user can grab...
That did it! In case anyone else runs into this problem, I just put this code in when the user first clicks the mouse button to start dragging the...
I am just using the standard "transform.LookAt(target object.trasnform)" to get the camera to look at the target object. I only call it once. I am...
I am running a simple mouse look script on my camera. Problem is when I have the camera LookAt a target object, once the user tries using mouse...
Awesome. You rock!
Thanks. Do you have some samples of the methods you have already tried?
I am using the Oculus to develop. It comes with a Prefab that lets you pick up and manipulate objects, which works perfectly except once an object...
Wow. i can't believe it's so difficult in Unity to draw a damn line!
Does anyone know how to draw lines, specifically curved Bezier lines with the new 2D tools in Unity? I attempted this with the old tools and it...
has anyone has any success exporting Unity animation data/Unity coordinates to the BVH format? I have been attempting to do so for some time now...