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Okay thanks for the explaination. I think I'm gonna go for checking the subscription status through PayPal by client validation then since it is...
I see.. Currently I'm using Firebase and not PlayFab. Is it compatible?
So, basically I need to code myself on getting those extra details on the subscription they purchased based on the references you just gave? It...
Go to IAPListener.cs and go to HandleSuccessfulPurchase method. Add this line at the top of switch statement there, IAPProduct product =...
I have another question, can I get PayPal subscription duration once user has purchased it? I can get PayPal orderID from return URL but can't...
Thank you, it works now! :D Now I know that you need to use sandbox account to create the subscription plan for sandbox client instead of using...
Yeah forgot to mention that sorry. I did the PayPal ID as well. Like I said I pretty much follow all the steps in the PayPal guide from start to...
Hello, I'm trying to integrate PayPal in my standalone games for Android platform but when I tested it in Editor using your example scene, it...
just fixed it by adding yield return getDownloadSize; after AsyncOperationHandle<long> getDownloadSize =...
i found the solution why it's always return 0 // after this operation below you need to always put yield return getDownloadSize; to make it not...
I used the same code from my last project which happen to work with GetDownloadSizeAsync but with this new project it seems to always return 0...
First of all, I want to state that I'm new to AR development and still learning the fundamentals. Hope you guys can give me some new knowledge...