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Hi guys, What is the right way to check Unity app engtitlement via Oculus Store?...
Hi, Thank you but now it's not working for me. As always after setting CenterEyeAnchor.localPosition to Vector3.zero in VR mode tracking is still...
Found the answer. If any build check at iTunes side is failed - ODR resoureces are not proceed. So, e.g. if you are uploading build for tvOS over...
Hi :) After uploading app to the iTunesConnect in build details page i see: On Demand Resources Yes 0 Asset Packs...
Em.. got it, it's little bit surprising for me. I believe that it's uber fast, but i don't see the point. The state changes already take place...
UPD in Unity 4.6.8f1 everything is ok, so it's regression bug [IMG] [IMG]
Hi. Here is my story in 4 steps. 1. Creating empty project with default settings [IMG] 2. Creating simple scene with batched primitives....
Hi. Here is the bug report for Cardboard devs https://github.com/googlesamples/cardboard-unity/issues/93
Up for guys from Unity - is any way to disable positional tracking without Oculus plugins (m.b. up this in roadmap)? It interesting to know -...
Found it https://forums.oculus.com/viewtopic.php?f=37&t=25788
Hi. Is it known issue that there is no way to disable position tracking with Unity 5.1.2 & Oculus Utilities for Unity 5 V0.1.0-beta? If we are...
Hi. Since version 1.5 of Oculus Runtime i'm investigating huge position tracking lags (even if the HMD not moved). So i want to disable position...
Hi folks. "SubmitLayers failed" error is not linked with Unity. It's Oculus Runtime problem, you can check it by starting Demo Scene from Oculus...
Thank you, mine missed point was - 2 eyes auto creation per camera. I thought that i must to combine 2 eyes by myself. Yep, we've tried native...
Thank you. So unfortunately now native VR support is unusable for us. Our pipeline is: Check is Oculus device is connected to user PC Switch VR...
Got it, thank you :) So i have to apply distortion and fov/IPD settings from Oculus Config Util by my own code?)
Hi folks, In different threads here i found different posts with 2 orthogonal variants: UnityPackage from Oculus not required since Unity 5.1...