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After testing, the index obtained from visibleLights is in the same order as the index in CBuffer, but the number of parallel lights needs to be...
I want to implement the volume light function of SpotLight. No problem with just one light. But when there are multiple lights, I need to write...
I apologize for my ignorance, I wrongly blamed untiy, which is Fetch's forbidden header, and has nothing to do with Unity. But what is strange...
I know that setting Date is not allowed by UnityWebRequest because it is managed automatically. But even if I don't set the Date manually,...
I find this : void SetupBloom(CommandBuffer cmd, RTHandle source, Material uberMaterial) { // Start at half-res...
Currently there are only Half and Quarter options, and I don't want to downsample, which will cause severe aliasing. Hopefully Unity provides an...
Thank you so much, I didn't notice this page before
Of course URP only. Layered Decals, ProbeVolume, VEG are not available on the web as far as I know. I would like to know what features are...
According to my test, it is currently not feasible. (2023.2.0a22) Is this possible if we wait until webgpu is released?
In URP, the problem lies in the LensFlareDataDriven function of PostProcessPass, where only the VP matrix of a camera is passed in, without...
It's been too long and I've forgotten. But it looks like Unity is going to fix this.
you are right. There really isn't much benefit. This is actually a requirement similar to an online judge. Unity is here as a visualization. I...
I want to let users write C language code online, and then compile it into a Wasm file on the background server. (this should be possible to do)...
Thank you so much, I missed this property below
I want to use Clear Coat in ShaderGraph. Is there any way to achieve it? URP Version 14.0.7 Unity Version 2022.3.0 [ATTACH]
This is definitely the feature I most desperately need right now. Hope Unity can realize it soon.
Is it possible to achieve this function through a custom function? This reminds me that `_Time` has been redefined. Even if the reference to...
I'm imitating and implementing something like HDRP's newly introduced screen space thickness map functionality under URP. It has been done under...