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Hello, I wanna use a Physics.OverlapSphere to get all objects within a specific range of a center object. Everything seems to work fine but...
@Cygon: Tried it but no success until now. But will investigate a little bit more time in the next days with it. @shaderbytes: With your tip it...
Blender is freeware and I can not expact more as it is. Unity Pro is commercial and I can expect those kind of elementary functionalty from it....
As I read anywhere in the net Unity uses the FBX-Exporter-Script of the Blender to which the .blend files of the OS are associated. So for sure...
The rotation around one axis is not my problem. It is that every object in a hierarchie path got different rotations. Please follow my other post....
I did an export from blender 2.69 to Unity 4.2 I created a cube and a bone as parent. I saved the scene as untitled.blend in an asset folder of...
Many thanks for your investigation and the informations. But I do not agree with all of the points. Basically it is possible to convert from the...
Some screenshots would be greate. But bear in mind to set the unity system to "local" to see the rotation conversion of the bones. But maybe its...
Hey, thanks four your reply and work. I reported this problem in a blender forum to fix the fbx exporter, too. But generelly I think Unity should...
When I export bones from Blender via the fbx exporter the bones got wrong local rotation relative to their amature within unity. I searched very...
First of all many thanks for those kind of tools and work. But unfortunately I can not get my expected results. So when I try to export only a...