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work but where CapsulecastAllCommand? :)))
Hi everyone subj var results = new NativeArray<RaycastHit>(20, Allocator.TempJob);//in example Temp, but Temp thow Exc var commands = new...
thanks for the answer. Yes it was all inclusive. after shutting down with a completely empty scene, the simulation takes 22 - 28ms at 1000...
scene from example project[IMG] 108ms! also compared the capsulcast in the old physics and the new cycle of 1000 repetitions with predetermined...
Wow. This should help. Thanks a lot
I don't need 1000 players in one place, I want to divide them into groups of 50 but on the same server. How to make clients receive data not from...
Help is needed, otherwise the product cannot be supported. If you build a client/server and then reload the Editor and create a server/client,...
Thanks. Great ideas. I was already going to move the world around the character. But it was found that the bug depends on the parameter "Near clip...
if the cave is rather large, then such flickering of small polygons is observed. It is poorly visible in the video (visible on the hair on...
at me animation only works with HDRP. URP not work. How use DOTS animation on mobile? i don't know
Hello everyone. It is already possible to use dots animation on mobile? If true, please example/ If not, then when it will be possible?
it would be funny if it were not so sad. One and the same scene, one light source without shadows, hdr and msaa are disabled, post-processing is...
I thought the stat is more authoritative than my counter from the script, which also indicates a decrease in FPS. In urp, everything is disabled...
3rd person view dungeon adventure with this pack https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-pack-102677 in...
I downloaded the examples. 3DCharacterUI on Nokia 5 produces 6 FPS(i only update to 2019.3.4f1). I was expecting a reference solution, but...
Good day to all! I was looking for a way to speed up rendering on a mobile phone, I hoped for urp. However, the urp SimpleLit for me is slower...