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Hello @erika_d, Thank you so much! These purchases went through fine it seems, yes. There was a single "Unknown" error over the weekend, from a...
Hey @Dmitriy Yukhanov! I hope to reproduce it for you. The moment I had edited those two broken ObscuredFloat values it just mysteriously stopped...
I had a weird issue happen to me. After using the plugin successfully for months (years?) a few of my Editor-exposed floats oddly changed values...
Thank you @erika_d! ~_~ If you end up making IAPs I will happily refund them. Thank you, thank you.
Hi @erika_d, Thank you for the great reply. It seems to happen across a range of devices and for all IAP products (consumable or non-consumable)....
E.g. is it possible to access PurchaseFailureDescription.message or PurchaseFailedEventArgs.message to get more detailed info?...
Is it possible to further debug PurchaseFailureReason.Unknown? My purchasing works fine in testing and even during live testing (i.e. not using a...
I keep getting a bunch of PurchaseFailureReason.Unknown errors back from my live Android devices. The purchases work fine when I test them, even...
Thank you, I will do that.
Hello! I can't seem to get alpha transparency to work with transparent shaders. I'm trying to isolate objects onto a transparent background. All...
Hey, it will remember the values, yes. You need to implement your own reset function, which you can call either `OnFastDestroy` or...
Yes, thanks for the in-depth post @bgolus Seems like a workaround for the bug is setting the renderQueue value on the material. For now. Dirty!
Setting the renderQueue on the material does work, for some reason. this.myMaterial.renderQueue = 1900; // Before Geometry, which is 2000
Hmm. Stumped! This shader here seems to just render in "Geometry". I can adjust the queue, check the Frame Debugger and everything still renders...
I love using Consulo with Unity. Good, good, good!
Indeed it does. Thank you from me, too!
Really interesting approach. Thanks for sharing!
Seems to be a bug in that version of DOTween! Works fine with the latest: [ATTACH]
Can you reproduce it in an empty scene or new project? I can't. Works fine here. Also, which version are you using? I'm using DOTween 1.1.060....
Ah, sorry I misunderstood you. These should have the same result! In fact I did a quick test to confirm that.