A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you! Given that I create (and in future will also delete) thousands of game object and never load new level this is definitely a very useful...
Oh, I found also this. But I have no idea which path should be used to refer to default materials such as Default-Line. And is it possible at all.
I am in unusual situation where I have no assets and materials, so having to pass this default ones just to colour shapes is irritating. As it a...
Again, thanks for a help! 1) in this specific project I am fully generating scene within code (procedural generation), my plan is to generate...
Is it not possible to obtain it from within script? This way copying code would not be sufficient to fully setup things, I would need to also...
Thanks! Manual change in Unity editor worked. Any idea how to do this in code? I tried googling...
Here is screenshot of situation. Two things seems potentially problematic: using old Unity version (not sure is it safe or a good idea to upgrade...
If printing colored line is not available in stock unity then I will switch to drawing long cuboid. Or switch to a different engine, I am not...
For now it is not working at all. I get magenta color of line. lr.SetColors(color, color) made it magenta (is it indicating something wonky about...
Should I care about "Obsolete" warning?
And (1) read and think carefully about error message (2) post it here. Most people do not remember this codes and in nearly all cases reading it...
I found some hint about Legacy Shaders/Particles/Alpha Blended Premultiply but that is just causing it to be uniformly white. It is an empty...
See https://forum.unity.com/threads/using-code-tags-properly.143875/
If you design multiplayer game that trusts user to not modify data because "secured" by storing it in a binary form, then you failed. It matters...
Yes, with vertices having some (x, y) position and edges going in straight line between them.
"add edge between two vertices and create new vertices at any point of intersection with an existing edge" part is tricky. It sounded simple but...
I am interested in a logical structure of graph, with some game logic depending on it. Not just rendering it (that is quite simple for lines on a...
I am looking for library where someone already implemented graph allowing to - add vertex (node) at a specific position on plane (x, y) - add...
That is one of ways of doing this.
Please copy and include text of the error, rather than posting weird links leading somewhere