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I'm running into another issue, the video seems to be stuttering....perhaps a performance issue? There's a lot going on the environment, so...
Awesome, that works, thank you so much! I'm still getting a small white band at the bottom edge of my video, but I'll just hide it with some...
Actually, the texture is reversed vertically, i.e. an upside-down mirror image. Trying to change the Y scale results in a corrupted image.
I've been using jonas echterhoff's WebGL MovieTexture plugin (having to port a project to WebGL since Chrome no longer supports the Unity Web...
Thanks Meltdown, I'll try there.
Hi Jonas, Sorry if I'm hijacking the thread, but I did not know where else to ask. I've been using your WebGL MovieTexture workaround (having to...
Can you share your solution? I'm also looking to have a RenderTexture that uses the grayscale as Alpha.
Hi Pep, Did you manage to implement Zirconia through Unity ? If so, would you mind sharing a bit of information about issues you might have...
Hello fellow Unity developers! We at Miralupa are proud to present the latest (and biggest to date) update to our Chromian Wars augmented...
Hey everyone! After months of work, our augmented reality-enabled game, Chromian Wars is on the App Store! There is also a web-only, non-augmented...
This may be a stupid question, but how do you cache materials?
How do you do this, i.e. limit overdraw on the effects? Is it dependent on shaders?
I don't think you can dynamically load markers at runtime with QCAR (or other AR plugins I know of). That would be a cool feature, though.
Never mind, we found the solution: the Windows machine user had mistakenly unchecked the Default Layer, and since almost no objects were on it we...
Hey there! First, thanks for your great contributions to Unity. It's helping us a lot as we progress through our project (check us out at...