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I know I can do this via a script, but for things like animating a sprite sheet it would be preferable to be able to do it in the animation...
Has anyone had success exporting armatures from Blender to Unity with 2.45 either via Collada or FBX?
Thank you, Joachim. I was hoping for an example that used the MeshMorpher component as opposed to doing it through a script.
Out of morbid curiosity, can anyone (particualrly OTEE themselves) post an example project using the MeshMorpher that works? Maybe I totally...
What I do is I create an alias to Blender's Scripts folder and leave it in the dock. The scripts folder is at...
In the Blender app bundle is a hidden folder called .Scripts. Its in the same folder as the Blender executable. Put the scripts in there.
Nice. A script is more of a pain in the a$$ though since I can't make animation clips out of it then. *sigh*
I think the MeshMorpher is still broken (I have filed bug reports on it before.) At one point, it was working reliably by unchecking the Genrate...
ideasman has written a slew of scripts for Blender. I doubt you could find a better person for the job. Wonder if he can find a way to export...
Blender and Wings3D are both very capable free modelers. Blender has a rep for being hard to learn, but that's only because it works differently...
Cheetah 4 will feature character animation which will work in Unity. If you buy 3.6 now, you get a free upgrade to 4.0. That is hands down the...
The skeleton definitely exports in Blender 2.43. The bones don't animate. Is this Unity's problem or the plugin's? The revision history for...
I think Illustrator can save svg which Blender can import.
If I read this right, skeletal animation is now exported in the Collada Blender script. Can anyone confirm this?
enum seems not to work.
Not only are you outvoted, Jon, but you have to be the host! :P
There's also Arbaro. It can do obj, pov ray and DXF.
I am quite nerdy, but look more like someone whose house is supported by cinderblocks. I don't have a mullet though.
If you turn off oversampling(OSA in the render panel,) you wont get seams...or at least much less pronounced ones.
Inspire is agonizing to use, but does work. Hopefully in the next month or two we'll be able to import animated models from Blender...which is...