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So I am using this to bind the GameObject.IsActive : EditorCurveBinding binding =...
Hi there! Thanks for the feature! Its really fun to play with! I have been having this issue, where I am trying to record the GameObject.IsActive...
Had the same issue. In our case seems like it was caused by the Timeline when it tries to stop or play Audiosources that are disabled in the...
Hey all! Has anyone figured out how to get collisions and contact points between uFlex and Unity PhysX? For instance, lets say a liquid simulation...