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How do we disable individual ListView items? In my shop UI I want to set an individual item so that it's non-selectable if my player doesn't have...
Hey all, I’m having a bit of trouble minimizing the size of my iOS build. Here's the Editor Log build result: Link There seems to be some fuzzy...
ù ù These two characters look the same right? They're not. I noticed the difference because it takes two backspace keystrokes to get rid of the...
On macOS Catalina 10.15.6 running Unity 2020.1.4f1 Every time I hit 'cmd + s' to save my project, a new 'Save Assets' window gets added somewhere...
Hi, I have text that lives on a TextMeshProUGUI component, and I'm trying to parse the word that I tap on. The method I'm using works fine,...
Hi Ilia, I've added a few overrides to my autocomplete view, however, I'm seeing broken scrolling behavior. You can see it here: [ATTACH]...
Hi, I generated an Autocomplete view for a custom data type, and I would like some help implementing custom UI logic. The default implementation...
Related to my last question: I've actually disabled my animation code, and found out that my character orientation doesn't respect the...
This isn’t really caused by TDE, but it did start appearing after installation. I have a "click-to-move" system, and I call this in the update...
@reuno I found the issue and it was unrelated to TopDown Engine. My bad. Another dependency was sneaking its way in via NuGet. Sorry about that!
Oh, the project size is 84.24MB after stripping the demo scenes out of the build. I've actually removed them from my project, since I created a...
After adding TopDown Engine to my project, my Android installation size jumped from 48.32MB to 84.24MB. This is after adjusting all TopDown Engine...
Is there any way to use a Text Table field for the Dialogue Text of a Dialogue Entry in a conversation?