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Thanks, I think I ended up doing something like this (I don't really remember at this point as it's been a couple of years)
I need the world position of the mesh, 360 degrees, in as high a resolution as possible. I don't need the normals and don't send them across at...
Hi, thank you so much for the help, you're a legend. I implemented all of your suggestions except for the one in the last paragraph with the...
Hi all, I believe this is an interesting problem that was solved in a probably not very efficient way, and I was hoping to get some advice on...
Hi @guodan, did you manage to do it? I'd like to load an Asset bundle on HL1 but don't know how to make it work - any help would be much...
@Marco_Vise_U Maybe you have the same problem as I - if the object is loaded but invisible, check in Inspector if the shader Rendering mode is...
Hey @aaro4130 , Fantastic asset, great work. Thank you for this. I am encountering a problem that I believe nobody reported before in this...