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The tree view only works for parent-child type relationships, but in ECS, another very common (if not the most common) relationship type is a...
Please add some way to visualize dependencies between entities as graphs. For example, let say you have this: struct Parent: IComponentData {...
ScriptedImporter API is great for custom asset importing. But if you have an asset that you can edit directly in the Unity Editor (with a custom...
It should work with Unity Remote 4. First connect iPhone via USB, then navigate to Edit->Project Settings->Editor, and select the device under...
There are 3 issues in total that were fixed: * Memory corruption or crash if you use GetPixels() and call Stop(). * Memory leak in GetPixels(),...
Memory leak was also fixed and it's in a pipeline targeting 4.6.4p2 and 5.0.1p1. Bug is in trampoline, so if it's critical for you, you can fix it...
Hey guys. This issue is triggered the first time you call WebCamTexture.Stop() if you're using GetPixels() to get texture's content. After calling...
With AOT issues like these, the issue is that compiler doesn't know (or fails to detect) that it needs to AOT some method. In most cases this...
AFAIK we're not doing any more 4.5 releases, as 4.6 is planned to be released next week. Also it could be that this fix will not make initial 4.6,...
I'm glad everything works for you guys. And sorry that it took so long to fix this, but sometimes important bugs get lost between the others. So...
I think this bug was fixed today, so next beta should be fine. You can try the fix as it's in trampoline (if it doesn't work, then please submit a...
I think you can check if app is pirated using Application.genuine. Even if that doesn't work you can add a check yourself. Also, you can't really...
Yes.
Hey. Sorry that this bug is taking so long to fix. I just want to let you know that programmer working on this is aware that recent fixes didn't...
Do you want to render to a virtual res, so the final render is downscaled? If so, then in trampoline find DisplayManager.mm file and change...
There was a similar thread awhile back: http://forum.unity3d.com/threads/ipa-bigger-in-unity4-5.255642/ , and it seems it's a problem with ipa...
Just chiming in to confirm that from 4.5.4p1 and 5.0 for iPhone 6+ Unity by default should use 1920x1080, and this goes both for OpenGL ES and...
There's one known Xcode 5.1.1 bug (probably affects all 5.x series): when opening project from Xcode 6 with new splash screens set (ie the one...
Yes. iOS looks for correct sized iPhone 6+ splash screen (or splash screen .xib file) to see if your app supports higher res. We have added...
If you put your assets in Assets/Resources, they will be packed into assets file, so I'm not sure you can access them using standard File and...