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I am designing my map menu for a 2D metroidvania-style exploration game. Here's what I'm trying to do: I have a rectangle Mask over the central...
Thank you! I was unaware of this script.
Sorry if the title is confusing, but I'm not sure how to succinctly state what I mean. Let's say I'm developing a top-down adventure game like...
Sweet sauce! What a great and helpful answer! That debug mode is exactly what I am looking for. Thank you! And the reason I can't use composite...
I want to create a perfect square, so I'd love to explicitly set the point values to something like (-1,1) (1,1) (1,-1), (-1,-1). Currently, I...
I can see if I can create an MVP of the project that shows the issue, but that may take some time. I will updated this thread if I can accomplish...
Regarding the scripts: - CameraShake is unfortunately named as it started as the camera shaker. Now, it serves as the wrapper for the ordered...
They both look to be updated using fixed update. Here is a more informative video with the inspectors for both virtual cameras. The Brain...
I read through this whole thread, but I don't see the issue I'm currently experiencing. I am getting camera jitter when moving from one camera to...
I'm using Cinemachine and seeing extreme jitter when the player moves from one virtual camera to another. Here's what I'm seeing (note that about...
Thank you!
So let's say I have a tree in a scene and the tree sheds leaves. The falling leaves are achieved using a traditional particle system. For...
I have a simple object in my scene. It only has a Dynamic Rigidbody2D, and a BoxCollider2D. It has one child object with a single component, a...
Yes, and Post Processing is checked (under the menu button "Toggle Skybox, Fog, and various other effects")
Nobody? I feel like there would be a simple solution to this...
I have some Bloom that shows up in tthe game view but not the Scene view. I have two cameras in the scene, a Base and an Overlay (stacked), and...
I'm using Camera Stacking with a Base camera culled to only the background, and an Overlay camera that's culled to everything else. I have a Post...
I may have to wait until the weekend to try this out, but I'll give it a shot. For now, I'm trying to understand from the documentation what this...
In this case, those facts are irrelevant. Two tile instances on the same tilemap are being rendered around a tile that has a different sorting...
Weirdly, changing the z-offset doesn't fix it.