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Also having a problem. I see a message about "Unity Slack Integration" for build notifications -- but no notifications arrive when start/finishing...
I'm using the latest super tilemap in Unity 2020.3.2f1 and holding alt then clicking on a tile does not toggle the collider on/off -- I see the...
Hi, I'd like to optionally support some 3rd party plugins in my package. In non-package-world I would just add some #if defs for the relevant...
Fixed the issue by increasing the size of my world canvas (and corresponding geometry around it). Original scale was .00042 new scale is 0.002.
I have a world canvas with some text in it and the results are really messy, any idea how to improve? [IMG] That's with the following settings:...
I solved my problem by adapting the code sample here:...
Hiya, I want to use timeline to define my enemy's moves -- e.g. to move towards the player, lunge at the player, attack the player, etc. It's...
Hiya, I'm trying to create something like the following in 2D, what type of generator do you recommend? Playing around with the grid flow editor,...
Thanks @Neohun I owe you a beer -- next time you're in Seattle Here's my final graph (based on the above): [IMG] And the result: [IMG] No idea...
Thanks for the video @Neohun -- yeah I know how to make the mask already (see my graph or the resulting image) the problem is I want to position...
Hi I'm trying to get a smooth/feathered mask effect using Shader Graph but am getting stuck. I'm able to more or less get the effect I want when I...
Yes, I'm going with an additional tilemap. However given my requirements there are now four tilemaps -- and I'm sure I'll come up with reasons for...
Hi, is it possible to mark a tile that's normally solid as non-solid? I'd prefer not to create a second tilemap or duplicate the sprites just for...
When I use the "share" option I get stuck in a loop installing the profile -- but never the app -- on my device. If I log in to the dev dashboard...
Leaving this feedback for the Unity team in the hope that it's helpful. I am working on a new project that must support keyboard, mouse, and...
Works when I build using Cloud Build sprites under /Resources are missing (some but not all). When I build the same project locally and deploy to...
But a freshly cloned copy of the game builds fine locally. Here are my logs: Running Prebuild steps In quiet period, build will start...
I'm unable to build in the cloud but can build fine locally, including from a freshly cloned copy of the project. The logs contain no warnings or...
I have a simple hallway with some targets I created using ProBuilder plus a horse and rider. I'd be happy to send you the project to see for...
OK, thanks for letting me know. Unrelated follow up questions: 1) It seems often the arrows will bounce off a wall if the angle is just so, is...