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Hello, Basically the title. I'm using the outline shader that the community has made for Chop Chop...
Hello, I'm having an error when I click on my shader. I just downloaded the Toon Shader from the Unity community project. It was working...
In fact I'm not highlighting the node, I'm just checking where the mouse is and draw a box around it. But that's just here to show the problem.
Hello ! I've implemented and modified an A* algorithm following this tutorial : [MEDIA]. Everything is working as intended except for a single...
Hello, I had the same problem with Transform while doing IK. I don't understand why it does that and would be interested to know it if someone...
Hello, So you want a physics based train that follows a track just like in real life ? What more would it bring to you ? Also I'm sorry but...
Hello, Try this solution : public class CharacterPosition : MonoBehaviour { private CharacterController characterController; void...
Hello, I replicated your issue. I think that this is because of this line of code in the FPS Controller (l. 129): m_CollisionFlags =...
Hello, Try creating a new Physics Material. Set its Dynamic Friction property to 0, then assign it to your colliders. Let me know if that helped....
Hello, I don't really understand what you're trying to do. Something like this maybe ? [IMG] What I understand is that you want the metal bar...
Thank you guys I think I get it now :)
Thank you for your detailed answer! I talked about a car but I should have talked about a general unity object as it was just a theoretical...
It's not a niche problem, it's just that you ask the wrong question. Here's a tip on searching on the internet, when you have no results when...
Not what you asked but do you really need the colliders on the track ? It doesn't feel smooth because we see an abrupt turn everytime the car hits...
You could check when the ball is moveable, and invoke an event when it's not. Your square is subscribed to the event and when it's invoked, your...
Hello, I'm wondering how I could make the speed of an object follow a function's curve. For example, what if I want a car to accelerate with its...
Yes I tried everything but the cart was still doing abrupt stops when hitting a new collider. It doesn't surprise me since it also does that on...
You mean WheelColliders ?
I found a solution, i'll post it here in case someone in the future has a similar problem. Please consider though that I don't think my solution...
Hi, So I want to do a looping with my cart, but the cart is slowed at each transition between the box colliders of the rails. I also tried to add...