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Does Edit -> Project Settings -> Quality -> Anti Aliasing works without URP/HDPR package?
It would be great to have albedo color setting option like emission color.
Great Work! Just need to update asset by putting UVCS_StandardShaderGUI.cs to Editor folder.
spline.SetPoints(new SplinePoint[0]); causing TubeGenerator null exception.
I think much more testing will be needed as some unknown issues might be there. Major project involves step-by-step upgrade cycle. Will be...
Web assembly is better indeed. Also planing to move on 2019 LTS. But 2019 has much more changes for WebGL builds....
I am currently using Unity 2018.4.19f1 and stuck to it due to this same issue. This version works fine for WebGL builds. I tested Unity...
Hello, I have been using your asset to generate mesh from points. Is there any possibility to achieve 3D U Shaped meshes by some Geometry...
I have sent by email on octamodius@yahoo.com
Yes by email for sure.
I completely understand the concept. I just need for my project. Its very simple thing to get a kind of offset rotation function to change the...
There are multiple meshes with shaped like rocks as example(means all are unique). Every Shape has different side as Face. But shapes are all...
Its important due to the shape difference of meshes. Need to manually set gizmo rotation with respect to proper facing alignment.
Thanks. It adjusted the rotation of Gizmo as what I wanted. But when I interact with gizmo axes, it resets to original...
Can I expect to have this in future updates?
I wanna rotate the gizmo local space. Like this cube is on Vector3.Zero transform. But I wanna adjust the gizmo initial rotation as which...
Hello, I want to know if its possible to set some kind of Gizmo offset rotation by keeping Vector3.Zero value for Transform and Rotation. Gizmo...