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Is there something wrong with your site? Your links seem to be bad.
Thanks for the quick fix Eric! It's working beautifully now.
Eric, I downloaded from your site. I have imported the SpriteTileDLL package into a new project to try and play around with it. However,...
I believe I solved my problem. Instead of using a Vector3.Lerp to reduce the velocity when there is no player input, I'm just decrementing...
Yeah, I figured as much. BUT, I do think I see the problem. You're only assigning values for moveDirection in the isGrounded if statement. Change...
Here's my code. Note that I'm not using the provided Character Controller, but relying on physics. Maybe why mine works for me? Also, I'm writing...
Add both of those lines to the if(!isGrounded) statement and you should be able to move either way. I'm working on a similar issue, but my...
Hello again. I'm using rigidbody physics to move my player and I want to be able to make the player stop moving when there is no input. However,...
Nevermind, I figured it out. Once again I failed to remember that an OnTriggerEnter event is only called once, while a FixedUpdate event is called...
Hello everyone. I'm working on a script that will allow the player to stick to a patch on the wall by changing the gravity for the patch. However,...
I couldn't get that to work properly. It complained about the Move() function not always returning a value. However, it did fill in the missing...
I'm also having trouble using all my words.... *sigh*
I'm trying to write a script that will cause the player to hit a trigger and when the collision is detected, the player will be transported from...